Welcome to the Heroscape blog. A blog all about the best game in the world: Heroscape! I will have many daily features and topics to talk about so feel free to post your comments.

Monday, December 24, 2007

Monday's Feature Figure


Well, its Monday again and time for another feature figure. This week the feature figure is Tor-Kul-Na. I have recently played a couple of games with him and his exceptional performance inspired me to write a feature post about him. He has killed Nilfliem and Q9 easily in both games. I think the Nagrubs with Tor-Kul-Na is one of the most deadly combos in the game. I have four squads of Nagrubs but I think you must have at least 3 squads to preform at the top level with this combo. I haven't tried less than 3 squads with Tor-Kul-Na yet but I have played with 4 squads and they were exceptional and I always had plenty in reserve. With 3 squads I only had 1 or 2 at the end of the game.


I think he is emerging as a very effective Q9 counter but I also think he can do much more than that. His trample stomp is deadly against squads. You can tear through a hero's guard with trample stomp then nail the hero with a powerful attack of 6. With his crew of Nagrubs, Tor-Kul-Na can stand up and exchange blows with anyone in the game and still have enough life left to take on another deadly hero because he is constantly healed by the Nagrubs. I may eventually write more about Tor-Kul-Na as I play with him even more but he is certainly emerging as one of my favorite figures.
Here is the Heroscapers.com book of Tor-Kul-Na: http://heroscapers.com/community/viewtopic.php?t=14205

Sunday, December 23, 2007

Battle Report

I've got a battle report for you today. My dad and I played a 600 point game today while watching football.
My army:
Tor-Kul-Na
Nagrubs x4
Krav Maga
Airborne Elite
Theracus

His army:
Nilfliem
Q9
Syvaris
Tarn
Raelin(RotV)

We were playing on a battlefield I made. I'll remember to take pictures next time but i don't have any this time. Anyways, it had glaciers near the center with high ground on the other sides. There was scattered water everywhere. There were also three glyphs. One in the middle, left, and right.

I started off with my airborne dropping in the first round. I put a couple near Raelin and they put 4 wounds on her. Our first wave of offensives was him moving out Nilfliem and my Krav and Airborne. I went for the glyph in the middle with an Airborne but it ended up to be a pit trap. Nilfliem then pounced and finished him off. Nilfliem also eventually picked of all the airborne but they put 4 wounds on him before they died. Then Tor-Kul-Na moved in to finish off Nilfliem. But Nilfliem ran away with one life left but a Nagrub chased him down and killed him. Tor-kul-na then ran down Q9 and beat him up without taking any damage. Finishing off Syvaris and the Vikings then was a piece of cake with a little help from stomp.

Saturday, December 22, 2007

Friday's Feature Army (on Saturday)

Sorry I didn't post yesterday. I didn't have a chance. Normally on Fridays though I'll will post a featured army. This week the army was created by me and I want to talk about some because it is the best army I have ever played with.

Roman Legos x2 100
Marcus 100
Me-Burq-Sa 50
Ne-Gok-Sa 90
Maroo warriors 50
Airborne Elite 110
Total 500

I have played this army many times and almost never lose with it. I know I'll always have a chance at winning and I'll never go down without a good fight.
Anyway, now to the actual strategy of this army.
A lot of how I play this army depends on the opposing army. If I'm playing against a range centered army (Krav Maga especially) then I use Me-Burq-Sa to keep their attention while I move in with my melee. If my melee reaches an army's range the battle is over. The Airborne will drop behind enemy lines to take out support units. This works well against a Raelin, Q9 combo where I can take out Raelin with the AE then just take pot shots at Q9 until my melee engages. This army also has a lots of snyergy and possibility for higher attacks than what is shown on the card. If I can get my Romans engaged with at least a few on height the enemy stands no chance. This is because Marcus will move up and will boost the Romans attack. If I need to center my army more around range he can boost the AE and they will reign supreme.

Thursday, December 20, 2007

Large Point Battles

Thursdays I'm not going to have a feature map or figure. I plan on writing whatever comes to mind. This week I'd like to talk a little bit about large battles. These are battles in which each army has a large amount of points on the battlefield. I have tried many different points but large battles are possibly the most fun and strategic battles I have played. I am still in the middle of a battle in which each army has about 3000 points each I think. The battle is very stategic. The battlefield is large but the starting zones aren't very far apart. There are many strategic positions that you must prioritize and spread your force out. The only thing that doesn't work well is that it takes so long. I will post more on this subject later but would apprieciatte any comments on house rules that you have made to go a little quicker. Time-wise though I think 750 point armies are about as big as you can go and stay within a reasonable time limit.

Wednesday, December 19, 2007

Wednesday's Feature Map


Every Wednesday I plan on either finding or building a map to showcase here. This week is the Artic Divide. This is one of my favorite maps of all time. It has also been excepted into the Battlfields of Valhalla at heroscapers.com. I like this map because it limits a normally dominant range army because of all the line of sight blockers. This map also limits the effectivness of normally dominant figures like Major Q9. In my experiences he hasn't performed outstandingly on this map. Figures like Krug or Mimring aren't very effective either. I think this is mainly do to how much the glaciers divide the map. One figure can't really run around the battlefield dealing out destruction. You must spread out your range and evenly distribute your forces to be sucessful.
Here is the link to the maps download:
http://www.heroscapers.com/download/index.php?dlid=923

Monday, December 17, 2007

Monday's Feature Figure

Every Monday I'm going feature a hero or squad that I'm feeling strongly about either positivly or negatively. I will also post the link to the Heroscapers.com book on that figure. It is a thread all about the hero/squad. I'll also post the strategy article if one exists.

This week the featured squad is the Tarn Viking Warriors. I have always liked thes four little vikings. Since they were one of the lowest point cards in the original master set and after the first few waves, they got a lot of use in my armies. They were in almost every one being used as shock troopers or tough units to tangle up enemy units. Over the past few months though as I have gotten more and more sets the vikings have seen less and less play. There are cheaper units now that have the same uses as the vikings. However, the vikings are still one of my favorite squads because of their durability and because they are just plain good all-around units. So this post is kind of like a funeral or reflection on the vikings. They no longer will see much play but are fun and great units for the beginning scaper.

Book of the Tarn Vikings:http://www.heroscapers.com/community/viewtopic.php?t=10387